Wednesday, October 4, 2017

What slowed me down during the writing process?

For the last 19 days now, I've been full steam ahead on a heroic fantasy novel. As mentioned in yesterday's post, I finished the first draft yesterday. Very pleased with the quick turnaround.

I had planned on getting back to the book last night to begin editing. That didn't happen. After 18 days of living, breathing, and working my way through the story, my brain needed a rest from it. I left myself plenty of notes, maybe 10 to 11 big ticket items that need fixing or tweaking. I'll start on those later today.

One of my goals during this process was to document things that slowed me down. After writing a 105k first draft in 18 days, I honestly don't know if I could have gone significantly faster than I did unless I started using speech recognition software. (I've given this some thought in the past.) But here are some things that slowed me down, some of which I had planned for, others which I didn't anticipate.


  1. Names. I knew going in that names would slow me down. God, I hate names. They're like that annoying kid who watches everybody play video games and points out what they're doing wrong, but who will never pick up the controller themselves because they have no hand-eye coordination. I'm not sure that's exactly on point, but come on, you know what I'm talking about. It's not just names of people that slow me down, it's also names of places, of buildings, of religious sects, of lands, or parts of lands, of peoples, of rivers, of mountains, etc. You get the idea. There is nothing worse than being in the flow of a story and getting snagged on something that's, IMHO, relatively unimportant such as a name. I could call the main character Eddie or I could call him Stan ... hmm, let me think about that for 20 minutes while I'm busy losing my train of thought and not writing the story, and oh yeah, readers won't care what the person's name is if they like him. It's frustrating. I'm in the middle of writing a great scene where two characters are arguing and a new, third character comes in to interrupt them and ... oh shit, what's his/her name ... I don't know ... it can't sound like any other names in the story or readers will get confused ... well, what are they like ... what were their parents like to give them their name ... oh hell what was the next line of dialog going to be? To somewhat alleviate this problem, I used free online random name generators BEFORE I started writing the book so I had names for the principal people, places, and things ready to go. There are a ton of these free resources out there on the interwebs. I rarely use exactly what the generator spits out, but I will combine elements of different things the generator(s) give me.
  2. Descriptions. What does the Abbey of Bronze look like? Beats me. It's an Abbey that's nestled among a snow-capped mountain range. That was all I knew going into this story and all I could think of while writing it. Same went for Shadowkeep, the ancient ruin of a castle buried deep within the Kirc Woodland. The keep should be awesome to behold, imposing, and slightly alien to the characters, as if some advanced race built it thousands of years ago and then disappeared. Other than that? I had no clue what it looked like. Same goes for people. He looks like Gary Oldman in such and such movie. I don't have a great solution for this general problem of descriptions. That's one of those things I leave for the "second draft" or editing stage. Fill in a little detail over here, and oh yeah, during the big battle at the end THIS HAPPENS, so Shadowkeep needs to have a THIS AND THAT. Again, I hate getting bogged down by description, especially when the setting of a particular scene is not vital to a story. If I were to write, "The detective walked into the hospital ..." you already have an idea in your head of what it looks like. I don't really need to tell you. But if there's a murder attempt at the hospital, you would need to know that "after hours, the nurse's station was the only space lit on the entire floor, and the detective couldn't see into his client's room when he stepped off the elevator ..." 
  3. WAIT! I GOT A NEW IDEA! Sometimes you get ideas that diverge from, or conflict with, the outline. More often than not, these new ideas are better than what you had originally planned to happen in the story. The problem? You don't always know if it's going to work until you've committed to the idea, and then you have to make adjustments to your outline and keep changing things that happen before and after and all of a sudden you've gone down a rabbit hole and sometimes, albeit rarely, you realize the new idea isn't going to work. That happened to me in this book once. Not sure what the solution is here.
  4. Fatigue. I'm not talking mental fatigue, though there is obviously that to deal with when you're grinding away at a story at a pretty fast clip. I'm talking pure physical fatigue. When I write more than a couple hours per day, my typing quality begins to deteriorate. As in, it basically falls of a cliff. There is a typo in almost every sentence, if not more than one, and I see these as I'm writing and so I go back and fix them as quickly as possible because I don't want to lose my train of thought. On those long days where it's ass-in-chair for five or six hours, my fingers are no longer at their peak and I'm missing keys as I'm typing.
That's all I can think of now. More to come on the editing front, which begins today. Stay tuned.

***

To give myself a break last night, I revisited a psychological thriller I'd written earlier this year but shelved because I wasn't thrilled with the end product. It was a nice change of pace and got my mind thinking creatively in different ways. And something really cool happened--I think I figured out how to make this book better and worthy of publication. It involves some rewrites and probably the addition of 5k - 10k words, but I think I can do it quickly. I had written this book off but now I'm chomping at the bit to fix it.

Working title: The Young Woman Next Door

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